Art that moves and makes noise has a way of drawing you in, engaging you. Digital artists use art and technology to stretch the boundaries of our imagination and take us to places that traditional media just doesn’t touch. Digital media comes in many different packages—video, sound, animation, illustration, web design, the list goes on. It’s all over the entertainment industry. Digital media adds flash and dazzle to the information, education, and advertising industries, too. Oh, and did someone say “high demand?”
You’ll specialize in one of five areas: Interactive Design, Motion Graphics, 2D Animation, 3D Animation or Digital Illustration (one of only a few such programs in the country). You’ll broaden your understanding of art, design, technology, society, and culture, unleashing the creative thinking that will bring change in a rapidly evolving digital culture. Check out our image and media galleries and join our creative community on the program’s own student-designed website, KendallWebLab.
An overview of the Western Art tradition from prehistory through the Renaissance using a socio-cultural methodology in a chronological framework. (Students who have earned credit for ARTH 110, Prehistoric through Middle Ages, may not use credit earned in KCAH 111 to meet graduation requirements.)
A survey of Western art from the Baroque to the present, this course will continue building upon the foundation of Western Art I; Prehistoric through the Renaissance, using a socio-cultural methodology in a chronological framework. (Students who have earned credit for ARTH 111, Renaissance through 20th Century, may not use credit earned in KCAH 112 to meet graduation requirements.)
An introductory course focusing on the basics of sound design and music creation as it relates to a variety of digital media environments.
A computer course which focuses on the creation of three-dimensional objects and environments for print, animation, and prototype development.
Students will learn to create rich media, interactive works related to their major area of study, for delivery via the Web and digital projection.
Students will learn advanced techniques for digital drawing, painting, coloring, compositing and effects for print, digital and alternative delivery systems.
Students will mix traditional and digital imagery to create two-dimensional animated art related to their major area of study.
Students will work in a team environment as specialists utilizing an appropriate combination of illustration and animation techniques to create a mixed media animation, game or interactive project.
Students will work in a team environment as specialists utilizing an appropriate combination of interactive design, 3D animation and motion graphics techniques to create a rich media animated and/or interactive project.
Students will create a self-designed imaging, animation or interactive project that demonstrates their aesthetic voice as well as their technical skills.
A continuation of Thesis I. Students will create an imaging, animation or interactive project that demonstrates their aesthetic voice as well as their technical skills.
Students will create interactive portfolios of their work for delivery via DVD, CD-Rom and the Web along with a print media identity campaign.
Students will create animation utilizing a fully digital process to create a two-dimensional, character-based animation involving full motion with synchronized voice.
Students will create storyboard art, comics, or graphic novels for print media, using a combination of traditional and digital techniques.
Students will create interactive works for delivery via the Web using HTML and CSS software applications combined with basic coding.
Students will create hybrid interactive designs that incorporate Flash Actionscript, HTML, CSS, JavaScript, PHP development language.
An extension of Sound Design I, focusing on building proficiency in the creation of sound design and music as it applies to digital media applications.
Students will apply digital character and environment design to develop concepts for film, games, animation or physical products.
An advanced 3D modeling course concentrating on character construction for print and animation.
Students will focus on the design and technical process to shooting digital video and computer-based editing. Students will be able to apply these techniques to their major area of study.
Focuses on computer-based 3D animation techniques, concepts, and practices used in animating products and sequential storytelling.
Focuses on advanced methods and techniques used to create and animate logos, program headers, and products for commercials.
Focuses on the integration of animation, sound, video, text, and post-production techniques. Students will be able to apply these techniques to their major area of study.
Focuses on using writing both to develop critical thinking skills and to express ideas clearly and appropriately according to audience and purpose. Students will engage in a variety of writing modes and will spend a portion of the semester engaging in scholarly research and the documentation of source-based materials. (Students who have earned credit for ENG 150, English I, may not use credit earned in KCHU 120 to meet graduation requirements.)
Presents concepts and develops oral and rhetorical skills appropriate for formal presentations, with emphasis on prepared, extemporaneous, and impromptu speaking. (Students who have earned credit for COMM 121. Fundamentals of Public Speaking, may not use credit earned in KCHU 121 to meet graduation requirements.)
Focuses on the analysis of numerous forms of visual discourse, including their rhetorical effectiveness, impact on audiences, and social/cultural influences.
The Kendall Experience is designed to help a student make a smooth transition to the academic and co-curricular aspects of college. The student’s experiences in college will be enhanced through an integrated approach to the resources necessary for success.
The process of drawing as observation and conceptualization through eye-hand coordination. Emphasizes linear construction with concern for accurate proportion and simple positive-negative/figure-ground relationships. Includes an in-depth study of linear perspective.
Emphasis on development of convincing illusion of three-dimensional objects, through the combined use of line, value, proportion, and composition. This course focuses on the further refinement of the concepts, processes, and techniques introduced in Drawing I. Expanded exploration of perspective, composition, color investigation, media exploration, and idea development within traditional subject matter will be emphasized.
Freehand drawing using basic perspective principles and quick sketch techniques.
Advanced freehand drawing and sketching with the addition of color media.
Students will be introduced to digital drawing, coloring, compositing and image manipulation techniques for both print and digital delivery systems.
Emphasizes gesture drawing, sighting the figure, basic compositional concerns, precise linear construction, and structural aspects of the figure. Anatomical focus is on the skeletal structure and its effect on surface form. Tonal construction introduced late in the semester.
Continued reinforcement of concerns introduced in Figure Drawing I. Additional emphasis on developing the illusion of volume and mass through structural application of line and value (tonality). Hands, feet, and heads/faces are explored in greater depth. Simple compositional environment is introduced. Anatomical focus is on the study of musculature and its effect on surface form.
An introduction to the computer as a design tool using the industry standards in page layout and digital illustration software. File transport (pdf) and font management software will also be introduced.
An introduction to the visual and verbal vocabularies of design and color theory as they relate to graphic design.
An introduction to the fundamental aspects of typography. History, structure, form, and appropriate application of type will be emphasized.
Addresses complex communication problems that incorporate use of type and typographic systems as visual and expressive devices.
Download the catalog for the most recent course listings and prerequisites.
Animation/film/game designer, interactive designer, special effects animator, video producer
Students in the Digital Media program have the use of several state-of-the-art multimedia computer labs with technology that is frequently updated to ensure compatibility with industry standards. We select all of our software to ensure a seamless transition to the professional world. The applications we use extensively include Adobe Photoshop, Adobe Illustrator, Final Cut Pro, DVD, Studio Pro, Adobe After Effects, Light Wave 3D, Macromedia Flash, Dreamweaver, and a variety of sound programs.
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