Of course, art is personal to its creator. But when it comes to art people put on their bodies, like tattoos, clothes, and jewelry, it becomes intensely personal to the wearer, too. Jewelry design reveals both the artist's and the wearer's notion of beauty. You'll learn technical, aesthetic, conceptual, critical, and professional skills as you explore the ancient art of metals and jewelry as 3D art.
In KCAD's Allesee Metals & Jewelry Design program, you'll create wearable and functional art, explore sculpture, 3D design, and illustration using copper, bronze, silver, gold, plastics, and stainless steel. Explore the history of metalworking as well as traditional and technology-based methods for producing your work. Learn how to research, design, make models, cast, and work in hollow ware. Use some of the best-equipped studios in the country with wax injection systems, laser welding, lathes, 3D printing systems, and more.
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From a combination of perceptual psychology and ethnographic research,the student will explore the underlying elements of how we perceive, react and relate to the designed world. The student will consider the physiological and learned behaviors that shape our interactions with the built environment with an emphasis on experiential and emotional design.
Freehand drawing using basic perspective principles and quick sketch techniques.
Advanced freehand drawing and sketching with the addition of color media.
A problem-solving course covering the principles of composition and modular design systems. Uses predominately abstract shapes and black, white, and achromatic gray ranges.(Students who have earned credit for VISC 110, Design I, may not use credit earned in KCPA 110 to meet graduation requirements.)
To explore the elements, principles and aesthetic concepts integral to three-dimensional design and to consider relationships between concept, process, materials, tools and technical skills. (Students who have earned credit for ARTS 120, 3-D Design, may not use credit earned in KCSF 11 to meet graduation requirements.)
An introduction to product sketching and presentation techniques used in the industrial design profession.
The creation, manipulation, and employment of three-dimensional, digital models in the industrial design process.
This course focuses on gesture drawing, rapid visualization skills, movement and expressive content, composition, structure, skeletal anatomy, and engaging in critiques.
Students will study the illustration of contemporary fashions, designs and accessories as well as research the work of current fashion illustrators. Course work will include practical techniques of fashion illustration along with experimentation with various media.
An introduction to the computer as a design tool using the industry standards in page layout and digital illustration, and photo manipulation software, the Adobe Creative Suite. File transport (PDF) and font management software will also be introduced.
Students will be exposed to the full range of design disciplines, their history of development, how they interact, differ, converge and lead to change in accommodating new needs. Students will explore design principles and processes, including product innovation and development, sustainability, form and function, and discover how design is an asset to the economy and works with business.
The process of drawing as observation and conceptualization through eye-hand coordination. Emphasizes linear construction with concern for accurate proportion and simple positive-negative/figure-ground relationships. Includes an in-depth study of linear perspective. (Students who have earned FSU credit for VISC 112 Drawing I, may not use credit earned in KCDR 131 to meet graduation requirements.
Emphasis on development of convincing illusion of three-dimensional objects, through the combined use of line, value, proportion, and composition. This course focuses on the further refinement of the concepts, processes, and techniques introduced in Drawing I. Expanded exploration of perspective, composition, color investigation, media exploration, and idea development within traditional subject matter will be emphasized.
Students will be introduced to the basic materials and processes used in the production of hand made jewelry. Through objective samples and individual experimentation with forming and fabricating metals, students will translate the elements and principles of 3D design into original objects of adornment.
Students will learn carve wax; resulting in models which can be burned out and cast using the lost wax method. Emphasis is placed on the ability to model to specified dimensions. Original work will concentrate on the technical and aesthetic possibilities of casting for jewelry and other small metal objects.
Metals/Jewelry Design I, II and III courses combine cultural, individual, technical and aesthetic research to arrive at original and effective jewelry design solutions for commercial or custom problems. Students will be required to design one or more jewels each semester in response to a project brief that varies each semester. Design I reinforces basic design skills, introduces jewelry-specific design criteria, and allows students to effectively integrate process knowledge to generate convincing prototypes and production plans.
The Metals/Jewelry Design I, II and III courses combine cultural, individual, technical and aesthetic research to arrive at original and effective jewelry design solutions for commercial or custom problems. Students are required to design one or more jewels each semester in response to a project brief that varies each semester. Design II reinforces jewelry design skills, introducing projects of increased technical sophistication with greater emphasis on market appropriate solutions.
Students will approach stones and their settings from the point of view of appropriate design, durability, and quality of craftspersonship. Students may bezel, bead, flushset, channel, and/or prong set stones of various sizes and types. Layout preparation, layout technique, and finishing will be covered.
Advanced techniques and applications for use of the computer as a creative studio for jewelry design and production. Modeling skills will enhanced to allow for more systematic approaches to design projects such as multiple stone settings, suites of related designs, and organic form generation. Photorealism rendering techniques will be reinforced. Output technology selection and use will be reinforced by researching standard and emerging printing and machining systems.
Students will identify the major professional markets and issues that students will encounter in the field. Previous work will be utilized, enhanced, and augmented with targeted projects intended to showcase ideal skillsets. Portfolios will be developed for professional opportunities, including resumes, statements, and professional photographic quality documentation. These assets will be put into forms appropriate for various types of applications.
Thesis leads students through the research, design, and execution of a unified body of work. After selecting a thesis topic, students will research related subjects, identify problems and opportunities, propose original solutions, refine design ideas and technical approaches, and produce work to show during Kendall’s Annual Student Exhibition.
Intermediate instruction in the production of jewelry by hand. Projects will extend the fabrication foundation established in the introductory course, and proceed through a number of intermediate forming and fabrication processes such as chasing, repousse, forging, raising, welding, and stone setting.
Advanced instruction in the production of jewelry by hand. Projects include basic repair, commercially quality samples as well as original composition and construction with an emphasis on precision craftspersonship.
An overview of the Western Art tradition from prehistory through the Renaissance using a socio-cultural methodology in a chronological framework. (Students who have earned credit for ARTH 110, Prehistoric through Middle Ages, may not use credit earned in KCAH 111 to meet graduation requirements.)
A survey of Western art from the Baroque to the present, this course will continue building upon the foundation of Western Art I; Prehistoric through the Renaissance, using a socio-cultural methodology in a chronological framework. (Students who have earned credit for ARTH 111, Renaissance through 20th Century, may not use credit earned in KCAH 112 to meet graduation requirements.)
A study of male and female fashion as an art form, related to the fine arts and reflective of the changing cultural and aesthetic values of Western history.
Focuses on using writing both to develop critical thinking skills and to express ideas clearly and appropriately according to audience and purpose. Students will engage in a variety of writing modes and will spend a portion of the semester engaging in scholarly research and the documentation of source-based materials. (Students who have earned credit for ENG 150, English I, may not use credit earned in KCHU 120 to meet graduation requirements.)
Presents concepts and develops oral and rhetorical skills appropriate for formal presentations, with emphasis on prepared, extemporaneous, and impromptu speaking. (Students who have earned credit for COMM 121. Fundamentals of Public Speaking, may not use credit earned in KCHU 121 to meet graduation requirements.)
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Independent or commercial jewelry designer, model maker, bench jeweler, jewelry/metals buyer